Project Nerd’s friends, today we want to present you a very interesting game, Moonshiners of the Apocalypse of 2fat2fly Games.
“Moonshiners of the Apocalypse” is a morally questionable, not-so-cooperative mashup of town-building, 4x, and just a tad of dice combat for 2-4 players.
In other words, it’s a board game where you lay tiles, move resources and workers around, while fighting off hordes of disgruntled Drunkards that roam the town looking for
trouble. Did I say fight? I meant drink them under the table. Arm yourself with a crate of the strongest booze and start drinking, because any unchallenged enemy will hunt you down and mess with your precious achievements.
Set in an alternative, post-apocalyptic 1920s, players in “Moonshiners” compete toexplore and re-build the deserted “Shanty Town” because in seven days (rounds) a hot airballoon is coming, but only the player able to pay the most for a ticket will escape the wretched town.
Every action you take has to do with one thing and one thing only: make people pay you. Build distilleries, turn houses into pubs and saloons and supply those with moonshine, and the
survivors will pay you handsomely, each round taking you one step closer to escape!
We are lucky to have a chat with our friends 2fat2fly Games
I: How is 2fat2fly Games born?
2f: In this case the egg came at the same time with the chicken: we realized we need a company while we were designing the game and when we knew we’ll want to do this for more than one game
I: Who are the staff members?
2f: For now, just the two of us: Laura Dorila and Giuliano Draguleanu. But I can tell you one thing: we can’t wait to be able to add another member to our team, especially during the prelaunch time for a Kickstarter campaign. Man, that’s a lot of work!
I: Moonshiners of the Apocalypse is your first project, how did the basic idea of the game come about and how did it evolve?
2f: Oh, we wanted for some time to design a board game. A fun and different one, with no zombies, orcs, elves or supercalifragilistic heroes. But in the beginning, it was no different. Not that much anyway. But right in the time when the mechanisms started to click and make sense, we thought, that it needs more than that. And we went from a not-so-different or unique post-apocalyptic theme, to a steampunk-post-apocalyptic one, to a story where some infected corn killed the people… and from corn to moonshine was not a road too long 🙂
I: What makes Moonshiners of the Apocalypse different?
2f: Well, as gameplay, it combines several mechanisms and ties them together thematically. In fact, worked quite a lot to make every mechanism and every thing the player does during the game to make sense tematically. We even changed some things that techincally worked, because they weren’t a fit with the theme. For us, theme and mechanisms should blend together, otherwise, a boardgame it’s just a bunch of cardboard and plastic scraps and I better play chess 🙂
I: You call it a “not so cooperative” what do you mean?
2f: That’s a joke. Hence the quotes. The game is no cooperative at all. But it drew the attention of some of the gamers and we received a few questions about it.
I: I really appreciated the graphic choice, what inspired you?
2f: Well, when you imagine a world when the heroes are an accountant, a housewife, a race horse jockey and a pretentious detective, and where the “enemies” are nothing but a bunch of disgruntled drunkards that you don’t fight, but drink with them untill one of you passes out… the style of the art kinda’ pops out by itself don’t you think?
I: The Kickstarter Campaign will start on the 24th, will there be opportunities for Early Bird?
2f: Nobody likes early birds anymore. Most of the creators in even backers in the community think it is an outdated marketing gimmick. But since the first 24 hours are so important for any KS project, we’re offering an Exclusive deck of Event Cards that add a tone of replayability.
I: How will the Pledges be divided?
2f: We don’t like complicated things. We put a lot of detail into the page itself, while trying to keep it simple and easy to understand. So we’ll have only 2 pledge levels, Standard and Deluxe versions. Simple, no “cool” names and descriptions. “For this: get that” kinda’ thing.
I: Surely you have already defined the Stretch Goals we can have some anticipation?
2f: Hmmm, and spoil the surprise?
I: Future Projects?
2f: Of course, lots of them! But first let’s get this one rolling! Showdown begins on July 24th, 10:00 AM EDT, so let’s put some life in this puppy!